We’re excited to be embarking on a major development effort towards OpenLayers 3. Previous posts have detailed our progress through two concentrated sprints. At this point, we’re confident in the new design and are ready to start porting over existing OpenLayers functionality. We intend for the new library to have the same breadth of functionality as OpenLayers 2 with improvements based on the 5+ year history of the project.
To support the development of OpenLayers 3, we’re kicking off a fundraiser. We’ve already received a generous contribution from a major government mapping agency, and are looking to raise an additional $250,000 by November 30.
OpenLayers 3 leverages the latest in browser advancements, with a full WebGL map renderer and a DOM/CSS based renderer where WebGL is not available. OpenLayers 3 will build on the vector rendering and editing functionality in the current version, supporting standards and community formats and protocols. The new version of the library will focus on performance, with a lightweight build optimized for mobile browsers, and usability, with an overhauled website and learning resource center. We’re excited to be giving OpenLayers a design and performance facelift while maintaining the breadth of functionality that OpenLayers users depend on.
Please get in touch at (email@example.com) if you’re interesting in being involved.