OpenLayers Blog

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Entries Tagged as 'Future'

Why are we building OpenLayers 3?

November 14th, 2012 · 21 Comments

A recent blog post by OpenGeo provides one explanation of why the OpenLayers community is working towards OpenLayers 3. On behalf of the OpenLayers development team, we’d like to give a few more details. OpenLayers 2.0 was released six years ago, and the library has been under continuous development since. It is solid, flexible, and […]

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Tags: Future

Crowdfunding OpenLayers 3

November 1st, 2012 · 8 Comments

We’ve been getting great feedback on our OpenLayers 3.0 fund raising effort, and to help ease contributions from individuals and smaller companies we’ve just launched a crowdfunding campaign on Indiegogo. We’re looking to raise at least $20,000 from users of OpenLayers, to complement larger contributions from big organizations who love OpenLayers. There are a number […]

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Tags: Future

OpenLayers 3 – Call for Funding

October 17th, 2012 · 9 Comments

We’re excited to be embarking on a major development effort towards OpenLayers 3. Previous posts have detailed our progress through two concentrated sprints. At this point, we’re confident in the new design and are ready to start porting over existing OpenLayers functionality. We intend for the new library to have the same breadth of functionality […]

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Tags: Future

Bing Tiles for OpenLayers

December 18th, 2010 · 18 Comments

As of today, OpenLayers has a new layer type: OpenLayers.Layer.Bing. “Why that” you may ask, “there is OpenLayers.Layer.VirtualEarth already”. So why is this new layer type so special? It is the first time that we access tiles from a commercial service directly. Others (e.g. Google Maps) do not provide direct access to their tiles, but […]

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Tags: Features · Future

Google Maps V3 for OpenLayers

July 10th, 2010 · 75 Comments

As of today, the OpenLayers development version supports Google layers served by the Google Maps V3 API. This is not only Google’s latest and greatest Maps API, it also makes life easier on the OpenLayers side because no API key is required. To use the new Google layer, application developers just have to include this […]

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Tags: Features · Future

OpenLayers 3 on GitHub

June 30th, 2010 · 2 Comments

In recent discussion on the OpenLayers development list, we decided to start working towards the next major version of OpenLayers. During a subsequent meeting on irc, we chose to use git for working towards v3 and are hosting a central repository on GitHub. Anyone interested in helping us in the OpenLayers 3 effort is encouraged […]

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Tags: Future · Release

OpenLayers at the FOSS4G code sprint

October 26th, 2009 · 1 Comment

Several OpenLayers developers and volunteers gathered after the FOSS4G conference to participate in the Saturday code sprint. And guess what: a lot was accomplished! Here is a quick overview: Mike Adair (DM Solutions) and Julien Lacroix (Mapgears) finished Mike’s work on a graticule control, which also brings label positioning and a utility function to format […]

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Tags: Conferences · Features · Future

Cambridge Sprint Recap

August 7th, 2008 · 1 Comment

Last week, a number of OpenLayers developers gathered in Cambridge, MA to push towards a 2.7 release. Erik Uzureau and Chris Schmidt from MetaCarta hosted. Andreas Hocevar, Sebastian Benthall, Tim Coulter, and I went from the OpenGeo team. Closing tickets against 2.7 was our main objective, and we managed to get a handful of cool […]

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Tags: Features · Future

Cluster Strategy

June 23rd, 2008 · 5 Comments

Following up on the paging strategy, I’ve put together a cluster strategy as an alternative for managing large numbers of (potentially coincident) features. The cluster strategy intercepts batches of features before they are added to a layer. It caches all features, creates points that represent clusters of features, and sends the clusters to the layer […]

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Tags: Future · Vector

Paging Strategy

June 20th, 2008 · Comments Off

In a previous post, I wrote a bit about how we were starting to improve vector layer behavior. That work has been chugging along in a couple sandboxes. We had a dev talk some time ago about allowing multiple strategies on a single layer. Today I put together an implementation of that idea with a […]

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Tags: Future · Vector