Demonstrates the use of `toContext` to create custom icon symbols.
This example parses a KML file and renders the features as a vector layer. The layer is given a style
that renders earthquake locations with a custom lightning symbol and a size relative to their magnitude.
import Map from 'ol/Map.js';
import View from 'ol/View.js';
import {getBottomLeft, getTopRight} from 'ol/extent.js';
import KML from 'ol/format/KML.js';
import Polygon from 'ol/geom/Polygon.js';
import {DEVICE_PIXEL_RATIO} from 'ol/has.js';
import TileLayer from 'ol/layer/Tile.js';
import VectorLayer from 'ol/layer/Vector.js';
import {toContext} from 'ol/render.js';
import StadiaMaps from 'ol/source/StadiaMaps.js';
import VectorSource from 'ol/source/Vector.js';
import Fill from 'ol/style/Fill.js';
import Icon from 'ol/style/Icon.js';
import Stroke from 'ol/style/Stroke.js';
import Style from 'ol/style/Style.js';
const getSymbolOutline = (function () {
const path = [
[0, 0],
[4, 2],
[6, 0],
[10, 5],
[6, 3],
[4, 5],
[0, 0],
];
const symbolOutline = new Polygon([path]);
symbolOutline.rotate(1.2, path[0]);
return function (scale, offset) {
const outline = symbolOutline.clone();
outline.scale(scale, scale, path[0]);
const origin = getBottomLeft(outline.getExtent());
outline.translate(offset - origin[0], offset - origin[1]);
return outline;
};
})();
const styleCache = {};
const vector = new VectorLayer({
source: new VectorSource({
url: 'data/kml/2012_Earthquakes_Mag5.kml',
format: new KML({
extractStyles: false,
}),
}),
style: function (feature) {
const magnitude = feature.get('magnitude');
let style = styleCache[magnitude];
if (!style) {
const scale = 1 + 4 * (magnitude - 5);
const lineWidth = 2;
const outline = getSymbolOutline(scale, Math.ceil(lineWidth / 2));
const canvas = document.createElement('canvas');
const vectorContext = toContext(canvas.getContext('2d'), {
size: getTopRight(outline.getExtent()).map((n) =>
Math.ceil(n + lineWidth / 2),
),
pixelRatio: DEVICE_PIXEL_RATIO,
});
vectorContext.setStyle(
new Style({
fill: new Fill({color: 'rgba(255, 153, 0, 0.4)'}),
stroke: new Stroke({
color: 'rgba(255, 204, 0, 0.2)',
width: 2,
}),
}),
);
vectorContext.drawGeometry(outline);
style = new Style({
image: new Icon({
img: canvas,
scale: 1 / DEVICE_PIXEL_RATIO,
}),
});
styleCache[magnitude] = style;
}
return style;
},
});
// 2012_Earthquakes_Mag5.kml stores the magnitude of each earthquake in a
// standards-violating <magnitude> tag in each Placemark. We extract it from
// the Placemark's name instead.
function parseMagnitudeFromName(name) {
return parseFloat(name.substr(2));
}
vector.getSource().on('featuresloadend', function (evt) {
evt.features.forEach((f) => {
f.set('magnitude', parseMagnitudeFromName(f.get('name')), true);
});
});
const raster = new TileLayer({
source: new StadiaMaps({
layer: 'stamen_toner',
}),
});
const map = new Map({
layers: [raster, vector],
target: 'map',
view: new View({
center: [0, 0],
zoom: 2,
}),
});
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Earthquakes with custom symbols</title>
<link rel="stylesheet" href="node_modules/ol/ol.css">
<style>
.map {
width: 100%;
height: 400px;
}
</style>
</head>
<body>
<div id="map" class="map"></div>
<script type="module" src="main.js"></script>
</body>
</html>
{
"name": "earthquake-custom-symbol",
"dependencies": {
"ol": "10.5.0"
},
"devDependencies": {
"vite": "^3.2.3"
},
"scripts": {
"start": "vite",
"build": "vite build"
}
}