[Tilecache] Virtual Earth compatible TC-cache
Steven M. Ottens
steven at minst.net
Fri Feb 8 11:01:44 EST 2008
Hi all,
For those lost souls who want to create a cache which is directly
compatible with the virtual earth client I've attached a modified
disk.py, renamed to VE.py. It is written for TC 2.01 and should be put
in the <tilecache>/Cache folder.
Some information on the VE compatible cache structure:
http://msdn2.microsoft.com/en-us/library/bb259689.aspx
This VE cache is a flat file structure, which means that you need a
filesystem that can handle thousands of files in a directory. To be
honest the only reason why you would want to do this is so you can
directly add a dataset in virtualearth using the new
VETileSourceSpecification
and have the files available in a web-accessible directory. The next
step will be to add a VE layer so you can use tilecache to dynamically
generate the VE-tiles.
The reason why you want to create VE-specific tiles is to be able to
view them in 3D (inside the VE viewer).
Regards,
Steven
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