[Tilecache] Virtual Earth compatible TC-cache

Steven M. Ottens steven at minst.net
Fri Feb 8 11:01:44 EST 2008


Hi all,

For those lost souls who want to create a cache which is directly 
compatible with the virtual earth client I've attached a modified 
disk.py, renamed to VE.py. It is written for TC 2.01 and should be put 
in the <tilecache>/Cache folder.

Some information on the VE compatible cache structure:
http://msdn2.microsoft.com/en-us/library/bb259689.aspx

This VE cache is a flat file structure, which means that you need a 
filesystem that can handle thousands of files in a directory. To be 
honest the only reason why you would want to do this is so you can 
directly add a dataset in virtualearth using the new 
VETileSourceSpecification
 and have the files available in a web-accessible directory. The next 
step will be to add a VE layer so you can use tilecache to dynamically 
generate the VE-tiles.

The reason why you want to create VE-specific tiles is to be able to 
view them in 3D (inside the VE viewer).

Regards,
Steven
-------------- next part --------------
An embedded and charset-unspecified text was scrubbed...
Name: VE.py
Url: http://openlayers.org/pipermail/tilecache/attachments/20080208/19c5ec46/attachment.txt 


More information about the Tilecache mailing list