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Render geometries to a canvas

render4 geometry2 canvas6

Example of rendering geometries to an arbitrary canvas.

This example shows how to render geometries to an arbitrary canvas.

main.js
import {Circle as CircleStyle, Fill, Stroke, Style} from 'ol/style.js';
import {LineString, Point, Polygon} from 'ol/geom.js';
import {toContext} from 'ol/render.js';

const canvas = document.getElementById('canvas');
const vectorContext = toContext(canvas.getContext('2d'), {size: [100, 100]});

const fill = new Fill({color: 'blue'});
const stroke = new Stroke({color: 'black'});
const style = new Style({
  fill: fill,
  stroke: stroke,
  image: new CircleStyle({
    radius: 10,
    fill: fill,
    stroke: stroke,
  }),
});
vectorContext.setStyle(style);

vectorContext.drawGeometry(
  new LineString([
    [10, 10],
    [90, 90],
  ]),
);
vectorContext.drawGeometry(
  new Polygon([
    [
      [2, 2],
      [98, 2],
      [2, 98],
      [2, 2],
    ],
  ]),
);
vectorContext.drawGeometry(new Point([88, 88]));
index.html
<!DOCTYPE html>
<html lang="en">
  <head>
    <meta charset="UTF-8">
    <title>Render geometries to a canvas</title>
    <link rel="stylesheet" href="node_modules/ol/ol.css">
    <style>
      .map {
        width: 100%;
        height: 400px;
      }
    </style>
  </head>
  <body>
    <canvas id="canvas"></canvas>

    <script type="module" src="main.js"></script>
  </body>
</html>
package.json
{
  "name": "render-geometry",
  "dependencies": {
    "ol": "9.1.0"
  },
  "devDependencies": {
    "vite": "^3.2.3"
  },
  "scripts": {
    "start": "vite",
    "build": "vite build"
  }
}