Private autoPrivate blockPrivate boundingPrivate camera_Private canvasPrivate canvasPrivate canvas_Private container_Private dataPrivate dataPrivate enabled_Private entityPrivate globe_Private hiddenPrivate isPrivate lastTime of the last rendered frame, as returned by performance.now().
Private map_Private movePrivate needPrivate pausedPrivate refresh2DAfterPrivate renderThe identifier returned by requestAnimationFrame.
Private resolutionPrivate resolutionPrivate scene_Private synchronizers_Private targetTarget frame rate for the render loop.
Private time_Private to4326Private trackedPrivate trackedPrivate warmingIf the warmup routine is active.
Private handlePrivate onPrivate render_The 3D Cesium globe is rendered in a canvas with two different dimensions: clientWidth and clientHeight which are the dimension on the screen and width and height which are the dimensions of the drawing buffer.
By using a resolution scale lower than 1.0, it is possible to render the globe in a buffer smaller than the canvas client dimensions and improve performance, at the cost of quality.
Pixel ratio should also be taken into account; by default, a device with pixel ratio of 2.0 will have a buffer surface 4 times bigger than the client surface.
Private throwPrivate update
If the Cesium render loop is being blocked.