Using the ol/interaction/Draw to create regular shapes
This demonstrates the use of the geometryFunction
option for the ol/interaction/Draw
. Select a shape type from the dropdown above to start drawing. To activate freehand drawing, hold the Shift
key. Square drawing is achieved by using type: 'Circle'
type with a geometryFunction
that creates a 4-sided regular polygon instead of a circle. Box drawing uses type: 'Circle'
with a geometryFunction
that creates a box-shaped polygon instead of a circle. Star drawing uses a custom geometry function that converts a circle into a star using the center and radius provided by the draw interaction.
import Draw, {
createBox,
createRegularPolygon,
} from 'ol/interaction/Draw.js';
import Map from 'ol/Map.js';
import Polygon from 'ol/geom/Polygon.js';
import View from 'ol/View.js';
import {OSM, Vector as VectorSource} from 'ol/source.js';
import {Tile as TileLayer, Vector as VectorLayer} from 'ol/layer.js';
const raster = new TileLayer({
source: new OSM(),
});
const source = new VectorSource({wrapX: false});
const vector = new VectorLayer({
source: source,
});
const map = new Map({
layers: [raster, vector],
target: 'map',
view: new View({
center: [-11000000, 4600000],
zoom: 4,
}),
});
const typeSelect = document.getElementById('type');
let draw; // global so we can remove it later
function addInteraction() {
let value = typeSelect.value;
if (value !== 'None') {
let geometryFunction;
if (value === 'Square') {
value = 'Circle';
geometryFunction = createRegularPolygon(4);
} else if (value === 'Box') {
value = 'Circle';
geometryFunction = createBox();
} else if (value === 'Star') {
value = 'Circle';
geometryFunction = function (coordinates, geometry) {
const center = coordinates[0];
const last = coordinates[coordinates.length - 1];
const dx = center[0] - last[0];
const dy = center[1] - last[1];
const radius = Math.sqrt(dx * dx + dy * dy);
const rotation = Math.atan2(dy, dx);
const newCoordinates = [];
const numPoints = 12;
for (let i = 0; i < numPoints; ++i) {
const angle = rotation + (i * 2 * Math.PI) / numPoints;
const fraction = i % 2 === 0 ? 1 : 0.5;
const offsetX = radius * fraction * Math.cos(angle);
const offsetY = radius * fraction * Math.sin(angle);
newCoordinates.push([center[0] + offsetX, center[1] + offsetY]);
}
newCoordinates.push(newCoordinates[0].slice());
if (!geometry) {
geometry = new Polygon([newCoordinates]);
} else {
geometry.setCoordinates([newCoordinates]);
}
return geometry;
};
}
draw = new Draw({
source: source,
type: value,
geometryFunction: geometryFunction,
});
map.addInteraction(draw);
}
}
/**
* Handle change event.
*/
typeSelect.onchange = function () {
map.removeInteraction(draw);
addInteraction();
};
document.getElementById('undo').addEventListener('click', function () {
draw.removeLastPoint();
});
addInteraction();
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Draw Shapes</title>
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/[email protected]/dist/css/bootstrap.min.css">
<link rel="stylesheet" href="node_modules/ol/ol.css">
<style>
.map {
width: 100%;
height: 400px;
}
</style>
</head>
<body>
<div id="map" class="map"></div>
<div class="row">
<div class="col-auto">
<span class="input-group">
<label class="input-group-text" for="type">Shape type:</label>
<select class="form-select" id="type">
<option value="Circle">Circle</option>
<option value="Square">Square</option>
<option value="Box">Box</option>
<option value="Star">Star</option>
<option value="None">None</option>
</select>
<input class="form-control" type="button" value="Undo" id="undo">
</span>
</div>
</div>
<script type="module" src="main.js"></script>
</body>
</html>
{
"name": "draw-shapes",
"dependencies": {
"ol": "10.3.1"
},
"devDependencies": {
"vite": "^3.2.3"
},
"scripts": {
"start": "vite",
"build": "vite build"
}
}