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Example of some Regular Shape styles.

This example shows how several regular shapes or symbols (representing x, cross, star, triangle, square and stacked) can be created. A rectangle is produced by scaling a square created without rotation. Style stacked represents possility to stack multiple shapes with offset

main.js
import 'ol/ol.css';
import Feature from 'ol/Feature';
import Map from 'ol/Map';
import Point from 'ol/geom/Point';
import VectorLayer from 'ol/layer/Vector';
import VectorSource from 'ol/source/Vector';
import View from 'ol/View';
import {Fill, RegularShape, Stroke, Style} from 'ol/style';

const stroke = new Stroke({color: 'black', width: 2});
const fill = new Fill({color: 'red'});

const styles = {
  'square': new Style({
    image: new RegularShape({
      fill: fill,
      stroke: stroke,
      points: 4,
      radius: 10,
      angle: Math.PI / 4,
    }),
  }),
  'rectangle': new Style({
    image: new RegularShape({
      fill: fill,
      stroke: stroke,
      radius: 10 / Math.SQRT2,
      radius2: 10,
      points: 4,
      angle: 0,
      scale: [1, 0.5],
    }),
  }),
  'triangle': new Style({
    image: new RegularShape({
      fill: fill,
      stroke: stroke,
      points: 3,
      radius: 10,
      rotation: Math.PI / 4,
      angle: 0,
    }),
  }),
  'star': new Style({
    image: new RegularShape({
      fill: fill,
      stroke: stroke,
      points: 5,
      radius: 10,
      radius2: 4,
      angle: 0,
    }),
  }),
  'cross': new Style({
    image: new RegularShape({
      fill: fill,
      stroke: stroke,
      points: 4,
      radius: 10,
      radius2: 0,
      angle: 0,
    }),
  }),
  'x': new Style({
    image: new RegularShape({
      fill: fill,
      stroke: stroke,
      points: 4,
      radius: 10,
      radius2: 0,
      angle: Math.PI / 4,
    }),
  }),
  'stacked': [
    new Style({
      image: new RegularShape({
        fill: fill,
        stroke: stroke,
        points: 4,
        radius: 5,
        angle: Math.PI / 4,
        displacement: [0, 10],
      }),
    }),
    new Style({
      image: new RegularShape({
        fill: fill,
        stroke: stroke,
        points: 4,
        radius: 10,
        angle: Math.PI / 4,
      }),
    }),
  ],
};

const styleKeys = [
  'x',
  'cross',
  'star',
  'triangle',
  'square',
  'rectangle',
  'stacked',
];
const count = 250;
const features = new Array(count);
const e = 4500000;
for (let i = 0; i < count; ++i) {
  const coordinates = [2 * e * Math.random() - e, 2 * e * Math.random() - e];
  features[i] = new Feature(new Point(coordinates));
  features[i].setStyle(
    styles[styleKeys[Math.floor(Math.random() * styleKeys.length)]]
  );
}

const source = new VectorSource({
  features: features,
});

const vectorLayer = new VectorLayer({
  source: source,
});

const map = new Map({
  layers: [vectorLayer],
  target: 'map',
  view: new View({
    center: [0, 0],
    zoom: 2,
  }),
});
index.html
<!DOCTYPE html>
<html lang="en">
  <head>
    <meta charset="UTF-8">
    <title>Regular Shapes</title>
    <!-- Pointer events polyfill for old browsers, see https://caniuse.com/#feat=pointer -->
    <script src="https://unpkg.com/[email protected]/dist/elm-pep.js"></script>
    <!-- The lines below are only needed for old environments like Internet Explorer and Android 4.x -->
    <script src="https://cdn.polyfill.io/v3/polyfill.min.js?features=fetch,requestAnimationFrame,Element.prototype.classList,TextDecoder"></script>
    <script src="https://cdnjs.cloudflare.com/ajax/libs/core-js/3.18.3/minified.js"></script>
    <style>
      .map {
        width: 100%;
        height:400px;
      }
    </style>
  </head>
  <body>
    <div id="map" class="map"></div>
    <script src="main.js"></script>
  </body>
</html>
package.json
{
  "name": "regularshape",
  "dependencies": {
    "ol": "6.14.1"
  },
  "devDependencies": {
    "parcel": "^2.0.0"
  },
  "scripts": {
    "start": "parcel index.html",
    "build": "parcel build --public-url . index.html"
  }
}