Example of rendering geometries to an arbitrary canvas.
This example shows how to render geometries to an arbitrary canvas.
import LineString from 'ol/geom/LineString.js';
import Point from 'ol/geom/Point.js';
import Polygon from 'ol/geom/Polygon.js';
import {toContext} from 'ol/render.js';
import CircleStyle from 'ol/style/Circle.js';
import Fill from 'ol/style/Fill.js';
import Stroke from 'ol/style/Stroke.js';
import Style from 'ol/style/Style.js';
const canvas = document.getElementById('canvas');
const vectorContext = toContext(canvas.getContext('2d'), {size: [100, 100]});
const fill = new Fill({color: 'blue'});
const stroke = new Stroke({color: 'black'});
const style = new Style({
fill: fill,
stroke: stroke,
image: new CircleStyle({
radius: 10,
fill: fill,
stroke: stroke,
}),
});
vectorContext.setStyle(style);
vectorContext.drawGeometry(
new LineString([
[10, 10],
[90, 90],
]),
);
vectorContext.drawGeometry(
new Polygon([
[
[2, 2],
[98, 2],
[2, 98],
[2, 2],
],
]),
);
vectorContext.drawGeometry(new Point([88, 88]));
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Render geometries to a canvas</title>
<link rel="stylesheet" href="node_modules/ol/ol.css">
<style>
.map {
width: 100%;
height: 400px;
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<script type="module" src="main.js"></script>
</body>
</html>
{
"name": "render-geometry",
"dependencies": {
"ol": "10.5.0"
},
"devDependencies": {
"vite": "^3.2.3"
},
"scripts": {
"start": "vite",
"build": "vite build"
}
}