The VectorTile layer

We now know how to load tiled images, and we have seen different ways to load and render vector data. But what if we could have tiles that are fast to transfer to the browser, and can be styled on the fly? Well, this is what vector tiles were made for. OpenLayers supports vector tiles through the VectorTile layer.

A world map rendered from vector data

We'll start with the same markup in index.html as in the Basics exercise.

<!DOCTYPE html>
    <meta charset="utf-8">
      html, body, #map-container {
        margin: 0;
        height: 100%;
        width: 100%;
        font-family: sans-serif;
    <div id="map-container"></div>

As usual, we save index.html in the root of our workshop folder.

For the application, we'll start with a fresh main.js in the root of the workshop folder, and add the required imports:

import 'ol/ol.css';
import Map from 'ol/Map';
import View from 'ol/View';
import MVT from 'ol/format/MVT';
import VectorTileLayer from 'ol/layer/VectorTile';
import VectorTileSource from 'ol/source/VectorTile';

The data source we are going to use requires an access key. Please read the terms at, where you can also get your own key. The code below assigns the key to a constant we're going to use later:

// See for terms and access key
const key = '<your-access-key-here>';

The map we're going to create here is the same that we have used in previous exercises:

const map = new Map({
  target: 'map-container',
  view: new  View({
    center: [0, 0],
    zoom: 2

The layer type we are going to use now is VectorTileLayer, with a VectorTileSource:

const layer = new VectorTileLayer({
  source: new VectorTileSource({
    attributions: [
      '<a href="" target="_blank">&copy; OpenMapTiles</a>',
      '<a href="" target="_blank">&copy; OpenStreetMap contributors</a>'
    format: new MVT(),
    url: `https://free-{1-3}{z}/{x}/{y}.pbf.pict?key=${key}`,
    maxZoom: 14

Our data source provides only zoom levels 0 to 14, so we need to configure custom tile grid. Vector tile layers are usually optimized for a tile size of 512 pixels, which we also configured with the tile grid. The data provider also requires us to display some attributions.

As you can see, a VectorTileSource is configured with a format and a url, just like a VectorLayer. The MVT format parses Mapbox Vector Tiles.

The working example at http://localhost:3000/ shows an unstyled vector map like this:

A world map without style
A world map without style

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